# Basic Attributes

Each ship has 5 basic attribute values: Endurance, Firepower, Armor, Speed, Morale and Sight， used to calculate combat attributes: HP, ATK, def, SPD, CRT and DEX.

These attributes represent:

* **Endurance:** Mainly affect the upper limit of the ship’s life. When the life value is zero, the ship sinks.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2F0ZSf8fzq0eUJv3RwXiVJ%2FHP.png?alt=media\&token=68f05065-6b9e-4701-b8e7-70418f196725)

**Firepower:** Mainly affect the damage caused when the ship attacks.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2FHGXZZ4kOa0jeirPWUU5D%2FMorale.png?alt=media\&token=934e1645-d8cd-4fcd-a3e2-e32a3b885047)

**Armor:** Mainly reduce the damage that the ship receives.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2FqDbRV3AgYNHavyJrQ9l7%2FArmor.png?alt=media\&token=8cc98e0c-02b8-4fde-9e97-5a747e32f493)

**Speed:** Mainly affect the sequence of actions of the ship.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2FuTnzMrTbzwKZwrh3hDcR%2FSPEED.png?alt=media\&token=483dede8-f2b1-409e-86d8-0951c41deb3d)

**Morale:** Mainly affect the ship’s crit and the probability of being crit.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2Fxg485yxG9GpiHsqn9U5Z%2FMorale1.png?alt=media\&token=9a697d1f-fe21-43ce-adc0-6550da342be8)

**Sight:** Mainly affect the probability of dodge and hit probability in battle.

![](https://2209753377-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKY2vlijfUuuXhHzRcSwc%2Fuploads%2F8rJrc9rUz3B0WjI2Hhgv%2FSight.png?alt=media\&token=b1bd1a98-a63d-4362-95c9-65fad0a9b7c3)

The basic attribute determines the ship's positioning, that is, the common professional positioning of ships and output in traditional games, such as ships with relatively high basic attribute values of physical strength and intensity can be used as ships; ships with more basic attributes of strength and agility are more suitable for output.
